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Jessica Nigri at Anime Revolution 2014

September 14, 2014 in Interview by D.I.S/C Photography

With Jessica Nigri’s return to Anime Revolution. Here are three questions and answers, one of them was asked by a fan.

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You have seen various cosplay communities around the world. Is there or are there any communities that have caught your attention or is your favourite?

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You guys are gonna think I am just saying it but, Canada. I think it’s because you guys are nice people, to your core. Do you feel that way, that your community is nice to the core? Generally, I don’t really hear very much drama from Canada. It’s mostly from Arizona or Atlanta is all the drama. I really like the Canadian community. I just recently did a Battle Disney Princess group and the girls were; come be a part of our group and I was like ok. I have never been in a group before and that’s nice.

*Mrs. Nigri noticed D.I.S/C Photography cosplaying as Battle Bunny Riven, from League of Legends.*

You look lovely by the way.

Thank you.

 

You have done many outfits, which is your favourite outfit and why is it your favourite outfit. What did you learn from your outfit?

I really like my Mad Moxxi from Borderlands 2. I love Mad Moxxi because she is kind of insecure. She is this girl who puts herself out there. She always has her chest out. She makes funny sexual innuendos but she is not confident in the way she does it. It’s kinda funny because it kind of reminds me of myself. You can tell she has issues and I have issues. So, we are alike and I really like her costume.

 

Last question, this comes from another cosplayer; Miyuki Cosplay. What is your workout regiment?

I love to run, I train for half marathons. I usual run 6 miles a day or 5 times a week. It’s good, it’s great, and also, laughter is wonderful. Also it’s really weird but if you are sitting and playing video games, or whatever. Tightening your core for like 30 seconds at a time, while you play, it’s weird but it works.

Ahhh, yah I have heard about that.

Yah~ thighs, butt. Legs.

That’s all I have, thank you.

You’re welcome.

*Takes a few shots, and some shenanigans happened.*

 

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Sword made my Sweatshop 202 – https://www.facebook.com/sweatshop202 Ears made by Miyuki Cosplay – https://www.facebook.com/miyuki123

Yaya Han at Anime Revolution 2014

September 7, 2014 in Cosplay, Interview by D.I.S/C Photography

Let’s start off with the first question. Yaya Han AR 2014-21244

You have travelled around the world, because of cosplaying. Have you noticed a certain country where the best works stands out from the rest? Read the rest of this entry →

I don’t believe in superlatives or the best of anything. Being a fan isn’t about doing their best. Each country have their own mentality and I think that is very interesting. If you go to South America, it is about the performance and presence on stage, and not so much on craft emphasis. That, to a lot of people, is the epitome of cosplay but when you go somewhere like Germany. It’s almost 100% craftsmanship. It’s all about sewn craft and the details. They are still developing, they have their own history of cosplay and how they are pushing to main stream. Cosplayers, in Germany, are not yet accepted and people laugh and call cosplayers freaks. It depends on the different country. I like to go to different countries and see what people do. Even though at times you don’t speak the same language. You share cosplay as a common and you have that commonality. I find that you have the same types of cosplayers in different countries. You have the ones who are about the mecha armour, and ones about the stage props. The world is a huge place but it is a tiny place and we’re able to connect with each other.

 

You touched on the similarities of the various cosplay cultures around the world. Which country would be similar to North America?

I think North America, as a general community for cosplay, has the most range and freedom. We have a lot of media outlets that cover cosplay. We are the country that is actually pushing for shows about cosplay and we have the most range in North America. Depending on where you go, geographically, different cities or hubs for cosplay will handle cosplay differently. What I noticed is the different mentalities within North America. For example, in Canada, every comic conventions are run similar to comic conventions in the US. In Canada, there are craftsmanship judging for the costume contest that goes by the international costumers guild rules or guidelines. Versus in America, there are a lot of comic book conventions that just go; “free for all, everyone just walk on and whoever looks the flashest gets a prize”. I think that is an example of the difference. It’s about finding the group you fit into and finding your way for cosplaying.

 

Any favourite materials you like to work with?

I have a lot of favourite materials. I really like feathers, silk taffeta, luxurious fabrics, craft foam, eva foam, and worbla. I have used worbla in every costume, since I started using worbla a couple of years ago. You have to be able to use different materials.

For example Sharon Apple from Macross Plus, it almost encompassed all of the materials you liked.

Man, I made Sharon a long time ago but I learned a lot. I got to learn a lot of unconventional things and style that wig. Hopefully I can make another costume like that sometime.

Your Sharon Apple cosplay is what lead me towards you, (really~) and I look forward to it.

I really like Macross. I am a huge Macross Plus fan. Thank you.

 

 

- D.I.S/C Photography: I hope you enjoyed reading this interview with Yaya Han. Hopefully next year I will interview Mrs. Han again with your questions.

Sakura-Con 2014 – Tomohiko Ito, Shingo Adachi & Shinichiro Kashiwada

June 7, 2014 in Conventions, Interview by D.I.S/C Photography

With the popularity of Sword Art Online (SAO) TV. It was no surprise Sword Art Online TV would return as SAO II, with a bang. Last year at Sakura-Con 2013, the creator of SAO, Kawahara Reki attended Sakura-Con. We were given the opportunity to meet and interview Mr. Reki. The questions posed to him was interesting and at times thought provoking. For this year, Sakura-Con 2014, we were given the opportunity to interview Tomohiko Ito, Shingo Adachi and Shinichiro Kawashida. I hope this interview will give you more insight to the production of Sword Art Online and their line of work.

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Tomohiko Ito (left), Shingo Adachi (Middle), Shinichiro Kashiwada (Right)

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Author note: I hope this interview article allow you to feel as if you were in the interview room with me. – Narmi

General question, what would you work in if you had a career in a different field?

Tomohiko: Before I became an animator, I was in seafaring school, so I would have been a sailor.

Shingo: I went to film school, but it’s not that easy to become a film director even after going there. I was looking into going into a small TV production company, perhaps to become an assistant Director, but I come from a generation of the baby boom and competition was pretty fierce to get a job. That’s when my Senpai from the anime industry recruited me into anime. At the time, I was seeking jobs in TV production as a TV assistant Director and also in various video game companies such as Konami and Capcom. I did not make it into any of them, so I ended up in Anime. Shinichiro: I always wanted to become a police officer and that is what I could have become, but I never liked to study, so I would have never passed my civil servant exams. I actually studied engineering in school, so I studied something that has no bearing on what I do today.

 

Sword Art Online explains the gaming terminology pretty well. Did you go to experts in the terminology? Were there a lot of gamers on staff? How did you flush out the information?

Shingo: Before SAO, I was very much addicted to a game called Final Fantasy 11 and it was to the extent that it was affecting my job performance.  You can actually say I did my research for SAO long before the show started. It was my wife who scolded me, and so I had to make the bitter return to Real Space. Around the time when the author of SAO, Kawahara Reki was addicted to Lineage, I was pretty much playing the other Korean MMO Ragnarok Online, so both of us were pretty familiar with the current online gaming lingo.

 

This is for Tomohiko Ito. You stated Neon Genesis Evangelion inspired you to be an Anime Director. With the “You (Can) Not” movie releases, what are your thoughts on the execution of the movie series?

Tomohiko: You know me well (laugh). Once you become professional in the anime industry, it’s hard to watch other anime from a fan perspective. Despite that, Evangelion is one of the animated titles I would very much like to watch as a pure fan. I really don’t look at how it has changed between the old Evangelion and the new movies.

 

What challengers were there in adapting original stories that were self-published online versus adapting an established story that was from a manga, game or light novel?

Shinichiro: The challenges of animating, that was not so different, granted before SAO was published as a novel. It was self -published online, but I’m pretty sure ASCII media Works pretty much knew that and it was pretty much popular back then. That is why they picked it up to publish it. Unlike say videogames, SAO always was something that had appeal not just to the Japanese audience, but to the world. That was the hook, we had to grab it and animate it.

Shingo: This wasn’t just SAO but my previous show Working!! also has it’s self-published Doujin roots and I think it has come to be that a lot publishers are looking at pre-existing works. Written by authors not for a livelihood but more as a work of passion. That tends to help create diversity in the genre, you can say that with Hatsune Miku as well on the music side. I think this trend will just probably continue.

 

This is a general question. While working on SAO, what sort of challenges did you face, do you remember?

Tomohiko: Back then this would have been 2012, we wanted to pose the question, “what would be the new fantasy world?”

Shingo: Back when I was in high school, very much the Euro-Western fantasy was the rage. It was very popular, with shows such as Record of Lodoss Wars and I was certainly one of the fans of the genre but eventually the audience started to get bored and the popularity of the genre started to die down. We thought if we followed the same formula, we would end up the same way. So, what the producer told us was not to go with that, but go strictly with the created world of the video game fantasy world, not the now online fantasy world, and to take it from there.

Shinichiro: This is more of personal view. In SAO, one of the characteristic premises is that “Game Over” means personal death, but you compare death in a live action to animation. I always thought it was hard to beat the realism of death in animation but, if you look at other recent shows such as Attack on Titan (Shingeki no Kyoujin), the desperation of the character is no less unrealistic, so I thought it was something that is fairly “depictable” using the anime media.     

 

The first season of SAO is very popular internationally, do you feel any pressure for season two (Sword Art Online II).

Tomohiko: Yes. (chuckle)

Shingo: In SAO, when you move into a new series. The characters looks have to completely change. We can’t use the character designs from the previous production and carry it on to that. That is very different from my previous show Working!!, where you can just continue on with the previous character designs. In SAO, you have to come up with new character designs from scratch for the next season, and that is a tough thing to do as an animator. But if you look at the previous characters, Kirito and Asuna, you can see how time has changed them. They have grown up a little and that is something we can look forward to seeing.

Shinichirou: Well, for me, I do not have the pressure, but it was so in season one and it still is so in season two that we’re blessed with a good director, character designers and there are good staff people in Japan. I know that we can do it and I know that I can trust them. In season one, this was a world where all the combat was sword vs. sword. In season two, it is sword vs. guns and so this is a new world. It won’t be the same as season one and this is something to look forward to.

 

I have a couple of numbers I want to feed to you all. 7.1 and 5.8. These are your ratings on Toonami here in America which are very good. The highest rating is 8. Did you ever expect that popularity?

All three: “Ehhh”

Shinichirou: First to hear it.

Tomohiko: The producer doesn’t tell us numbers that much. That is a surprise to hear.

Shingo: Glad to hear that.

 

This question is for Shingo Adachi and Tomohiko Ito. Since your debut works, (Tomohiko: Death Note & Shingo: Rockman) what changes do you see in the production process?

Shingo: As a character designer for Rockman, it was my first, but I have been an animator for a decade before that. The biggest change in work was going from cell to digital work on PCs today.

Tomohiko: Another change is the executive animation direction system. Each episode would have its own animation director but the episodes would be overseen by the executive animation director, so that became a bottleneck, but it does allow the character designer and executive animation director to make all the cells consistent, and give a consistent feel to the entire series. It does depend on the talent of one single artist but it has been a change for the good.

Shingo: For me, though, I wish the system was not in place. Japanese fans tend to be demanding and they really want consistency in style through the entire series. I think the business model, where they want consistent sales in all the volumes of DVD and Blu-Rays, tend to encourage the system. It does make work in the studio a tougher environment.

Tomohiko: My debut should probably be Monster instead of Death Note. Going from Episodic Director to Series Director, you do have better influence for the entire production. Since I am not an artist, I have to figure out where to apply the controls to make it a better show. That might be working with the screenplay, or perhaps the sound director. Those are areas I can apply myself to. In addition to what Mr.Adachi said, when you’re allowed to do a lot of things with digital production, you end up being forced and compelled to do everything just because you can. Digital production allow you to be more efficient and doing things with a shorter amount of time. You end up doing a lot of things.

 

This question is for Mr. Ito. Previously you worked with Gen Urobuchi, for the story board of Puella Magi Madoka Magica episode 11. If given the opportunity, would you like to collaborate an original anime with Urobuchi-san?

Tomohiko: That is very specific of you. I only worked on one episode with him and it was not full walking of the horns. There are so many people who want to collaborate with Gen Urobuchi, I think he has plenty of suitors. (chuckle in the room)

 

When you are discussing the adaption of a work with the original creators. How much input do they have and at what point do you take the reigns from the author?

Shinichirou: There is the reading and in the case of SAO, all 25 episodes. The beginning and ending of the show was read to the author and it was determined with his presence. One of the format constraints of anime is that we have a fixed timeframe. There would be elements of the original story that need to be cut out. Those are usually done with the consent of the original author. This is in the production style that all studios labeled do. By doing this we can avoid situations later where the author would later say, the production staff did not understand the intent of the story and, problems can be avoided.

Adachi: As an animator, when I am given pre-existing works to do my work on, you may have popular books and titles that are already in the book stores, stacked up for everyone to grab, but there is also the part of the population who has not grabbed any of those books and don’t know of the existing work. I think it is my task to take the art style of the original books and to stylize into something that is more accessible to everyone else. No matter how great a show might be, if you don’t grab them on episode one, actually, if you don’t get them to watch episode one, it doesn’t start. I think as a character designer, it is most important to come up with the key visuals that would entice the potential audience to actually try episode one so that they would be sitting down in front of the television when episode one is broadcasting. That would be all pertinent to my key visuals.  

 

A general question, most memorable moment while working on Sword Art Online?

Tomohiko: Perhaps the fact that I was dumped during the production of SAO, but it was actually after the show was done. It was not during the production.

Shingo: When I was working on episode 25, the final episode, I was at work for two weeks consecutively and wasn’t home to see my wife. She told me after work, she was considering divorce after that point.

Shinichirou: This is something to say about SAO production that I learn from real life from Mr. Adachi and Mr. Ito. There are certain ways we anticipate the audience’s reactions, such as the point where Kirito proposes to Asuna. You can anticipate there would be a lot of viewer frustration in that episode and that was pretty much anticipated.  That is what we intended and I am sure those frustrations were projected to production staffs such as Mr. Ito and Mr. Adachi, when they were working on it.

Shingo: While I was working on SAO, viewer/fan popularity wasn’t something that I consciously removed from mind while working on it. I was later happy to learn that Blu-Ray sales were going well and there was a second pleasant surprise to hear that there was an American audience who enjoyed Sword Art Online. That also leads to being invited to places, like here in Sakura-Con. You can say I had more memorable moments with SAO after production.

 

I have a question for (Shingo) Adachi. As a character designer what personal touches and details do you add to your work in order to make it special and stand out?

Shingo: It’s difficult to see my own work in an objective fashion. I always try to respect the style of the original work but there seems to be something that is my own character that I can never remove from the art. Whether that is considered my own character or whether that is something undesirable, I can’t really tell or perhaps because of that, that is why I kept on getting work. I am still not sure if I should completely remove that or retain that.

 

Today is day two of Sakura Con 2014. What are your thoughts of the convention? Also, what are your thoughts about anime being big in the US and people paying so much attention to your work?

Tomohiko: It is my pleasure.

Shingo: I am happy to see fans here and to actually be here. At the same time, I still have a hard time believing that it is all here too. When I work on a show, I really have the Japanese viewers and audience in mind, and those are the sensibilities I draw on. There are certain styles of art that is popular in Japan. To see that get accepted overseas is something I find very incredible because I always thought that perhaps, the style of American comics, the style of Marvel would be the only thing that is popular here and to see other styles be accepted is a discovery for me.

Tomohiko: My observation isn’t specific to Sakura Con but looking at cosplayers I see a lot of longevity of the popular shows. I am really hoping 10 years from now that there will still be Kirito cosplayers. You can still see plenty of Sailor Moon cosplayers and Cardcaptor Sakura, which was very cute.

 

This question is for Adachi-san. Do the expressions of the characters come naturally for you? Does it just come to your mind?

Adachi: The character’s expressions seem to come pretty naturally to me when you look at the storyboard and visualize the scene. You go through it so many times in your head that the expressions come pretty naturally. However, all artists can identify that when you drawing a character with a certain expression, you tend to be mirroring that a lot and so when doing a sad expression, you look sad as an artist. As a smiling character, when you are doing a smiling character, you are also grinning and look pretty. I often look at myself that way as well.

 

Shifting to recent/current projects. Tomohiko-san, you are working on Silver Spoon, which is an agricultural-based series. Adachi is working on Galilei Donna. Can you please tell us a little bit more of those projects?

Tomohiko: Silver Spoon is based on a manga by Full Metal Alchemist, Hiromu Arakawa. Unlike Sword Art Online, it takes place in a special school, an agricultural school and so the story is very subdued. As a show to work on after SAO, it was a very refreshing change and saved me mentally and physically.

Shingo: Galilei Donna was a first for me because this was my first very first original title. We started from no artwork to base any character designs on. They are original shows where the concept area may have been done by a famous illustrator but for Galilei Donna, we really started, fully, from scratch.

Adachi: I will be repeating myself but versus when I started from scratch, titles such as SAO and Working!! are based on already popular titles, so you can already see what kind of audience you will be hitting and what kind of audience you want to grab. But when I have to start from scratch, I have to come up with key visuals that will be grabbing people to try out episode one. That is, pretty much, where all of my effort went into. I really put a lot of effort into the jacket art for the Blu-Rays of Galilei Donna, so if you can even just Google the jacket and look at them, there are six of them, from volumes one to six. I might be very happy if you can look at that and think of what I did.

 

 

*Interview concluded*

Sakura-Con 2014

April 27, 2014 in Miscellaneous by D.I.S/C Photography

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Day 1

To start off Sakura-Con 2014. I wanted to attend the opening ceremony however, after 2 hours of getting into my cosplay. I missed the opening ceremony. With this set back, I decided to roam the convention in my cosplay and was stopped quite a few times for photos. After roaming the convention floor, I sat in on the Aniplex panel followed by the Sword Art Online (SAO) and Magi Directors panel with Ito and Masunari. In the Aniplex panel, we were given updates on releases under Aniplex and a project to bring in new voice acting talent into the anime industry. For the SAO and Magi Directors panel, the main focus was on the director’s experiences working as directors. Read the rest of this entry →

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Isho Cosplay, Tomohiko Ito, Michael Lee

After the Directors panel ended. I spent the rest of the day enjoying Sakura-Con while in cosplay and went to the Exhibitors’ Hall & Artist Alley for a quick look through. The night ended with me completing a few emergency repairs to Foxfire Ahri. The repairs ended just as the sun started to rise. The time… around 6:00 am…

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Voice Moi as Chun-Li

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Day 2

For day 2, I had a group interview to do followed by ELISA’s concert. Again I got into my cosplay and walked through the Exhibitors’ Hall & Artist Alley before the interview. For this interview I decided to be in cosplay because of the League of Legends shoot that was happening during the interview.

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Takeda Shingen: (unknown), Mōri Motonari: Isho Cosplay

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Tomohiko Ito, Shingo Adachi, Shinichiro Kashiwada

It was interesting being in a complex cosplay during the interview. It was uncomfortable and quite a challenge to take photos during the interview. If you are up for punishment, go for it but if you aren’t into punishment, I recommend you don’t do what I did. After the interview ended, and I gave my contact cards.

My initial plan was to finish the interview and to hopefully join in on the shoot just before it wrapped up. Unfortunately, things did not go as planned. I missed the league shoot but managed to catch up with a few friends. Luckily I had some time and I forced myself to take photos of cosplayers that caught my attention.

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photo by Philip Peng

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Many thanks to my friend for taking this photo.

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After hanging out and doing various things. I needed to change out of my cosplay and prepare for ELISA’s first North American concert.

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To say the least, the concert was amazing and an encore was asked by the audience. ELISA responded to the audience’s request for an encore by singing Oboete Imasuka (Do You Remember Love), from Super Dimensional Fortress Macross. With the end of the concert, I walked out the concert area and soon enough. A cosplay group caught my interest.

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After the Xenosaga shoot, I decided to spend sometime with a few friends and play Cards Against Humanity. Unfortunately I could not go to sleep due to repairs my Foxfire Ahri cosplay needed. After completing the repairs to Foxfire Ahri, I managed to get at most 3 hours of sleep…

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Day 3

Day 3 morning, I had a shoot with my cosplay and the experience was amazing. If you are wondering how amazing. I was set on fire. The photo will explain my feeling from the morning.

Photography/Editing: Darkain Multimedia – Cospix.Net

After the morning shoots, I decided to do another sweep through the dealers’ area and ran into a few friends. With the end of the morning of Day 3. I had to get ready to do a photoshoot with a cosplayer. I made my way to my hotel room to changed out of Foxfire Ahri. After changing out of Ahri, I left the room and was on my way to the meet up location.

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With the last hours of Sakura-Con 2014, I spent that time doing the shoots and decided to skip the closing ceremony. Thus why I do not have any closing ceremony coverage. The day ended with me catching up with as many friends as possible and getting ready to leave on Monday morning.

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Overall thoughts, Sakura-Con 2014 was an enjoyable time for me. For all three days I was in cosplay as Foxfire Ahri for the majority of the time. Even though I did not attend as many panels as I would like to. It was an interesting experience balancing my press duties and being in cosplay while doing my best not to hit people with my tails. For Sakura-Con 2015, I might do another cosplay while doing press. This time the cosplay won’t be as complex, troublesome and will allow me to take more photos next year… I hope…

Tsukino-Con 2014 Videos!

March 27, 2014 in Conventions by DJ YUKKURi

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Just over a month has passed since Tsukino-Con 2014, and I have finally uploaded all the videos I shot during my time staffing there! Mind you, that was my first time ever filming with that camcorder, so the results are not exactly ideal quality. Still lots of learning to do for me!

Click the YouTube icon on the right-hand side of the page to check out our channel, and our recent videos from Tsukino-Con 2014!

Initial Thoughts SAO Extra Edition (non-spoiler)

December 31, 2013 in Anime by D.I.S/C Photography

After watching the Sword Art Online (SAO) Extra Edition, on Daisuki.net. Here are my thoughts on the Extra Edition (episode) and the teaser we were given.

Read the rest of this entry →

With the Extra Edition being over an 1 hour and half long. I had a good time watching SAO Extra Edition. Even though a good chunk, of the Extra Edition, was recap of the animated Aincrad and Fairy Dance Arcs. The pacing was executed in a timely fashion. We were introduced to new characters who will be in Sword Art Online II. Along with this, we did get a little more back story between a few characters with a new side story.

Overall, as a fan of Kawahara Reki’s Sword Art Online, I am quite pleased with Sword Art Online Extra Edition. The excitement I had for the Extra Edition was met and I feel quite satisfied. With that, the small teaser we were given at the end of Sword Art Online Extra Edition was marvelous. It was short simple and sweet. The teaser had me with my hands in the air in excitement. With this teaser announcement. I am even more excited for what is to come.

With this, a new year has dawned upon us and 2014 will begin. Many things have happened in the year 2013. Along with the undesirable moments that are inevitable, I can not wait to experience opportunities and good times I will need to find.

あけましておめでとうございます (Akemashite Omedetou Gozaimasu) / Happy New Years.

Anime Revolution 2013

September 13, 2013 in Conventions by D.I.S/C Photography

For this year, I had the opportunity to see ORIGA live and interview Yamaguchi Kappei, Furuya Tohru. If those names didn’t get your attention. Yamaguchi Kappei is the voice of Ussop in One Piece. Along with that, Yamaguchi has voiced Ranma and Inuyasha. For Furuya Tohru, think of Gundam, and now think of Amuro Ray. Yes, THE Amuro Ray from the Gundam Universe. If that didn’t interest you, what about Sailor Moon and Tuxedo Mask or Pegasus Seiya from Saint Seiya? Either way, it was great being able to meet Yamaguchi and Tohru. To ask a few questions and have the opportunity to have a photo with them. Along with that, just like any other convention I attend, there will be cosplay photography.

 
Day 1

Opening ceremonies

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Read the rest of this entry →

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ORIGA at the opening ceremonies, performing a song from GITS:SAC.

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After the opening ceremonies I decided to check out Jessica Nigiri’s panel and the Q&A panel for ORIGA.

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After the panels, I had some time to see a few of the cosplay contest entries.

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With many thanks to Ms. Nigiri, we managed to get some time for a shoot. There is one thing I can say about the shoot, it was fast and I was furiously aiming for the shots. If you want to see more head over to my Facebook page D.I.S/C Photography.

After the shoot, I decided to focus on cosplay photography and was invited to a shoot for the Official PAX Prime 2013 RWBY team.

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With the shoot over, the swimsuit contest underway, I decided to check it out and end the day.

Day 2

For the majority of Day 2, I spent the day doing more press coverage. Checking out the Aniplex Industry panel, Yamaguchi Kappei’s autograph session, and ORIGA’s concert.

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Cosplayer: http://pompay.deviantart.com/

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Even though the amount of information about the series is limited. I am excited for Kill la Kill. After the panel, raffle ticket door prizes were given out, and we were told of a promotion for checking out the viewing of the Sword Art Online (SAO) episode 1 and 2 dub. Even though I saw the world premier of SAO episode 1 and 2 dub with Kawahara Reki, Luna Haruna and Eir Aoi. I wanted to see the episodes again but I had press materials to attend too.

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Oh my goodness, Sakuyamon.

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After ORIGA’s live concert in the evening. Called it a day and prepared for Day 3.

Day 3

For the final day of Anime Revolution 2013. In cooperation with SUTORAIKUanime, we interviewed Furuya Tohru & Yamaguchi Kappei in the morning hours. After the interviews, I decided to enjoy the rest of Anime Revolution 2013 by browsing the Dealers/Artist Alley, and cosplay photography before the closing ceremonies.

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Isho Cosplay

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A change from Anime Revolution 2012, even though the location was at Canada Place. I was pleased they decided to have the panel areas in separate rooms. Overall, I had fun at Anime Revolution 2013.

If you are interested in reading the interview transcripts with Yamaguchi Kappei and Furuya Tohru. Head over to SUTORAIKUAnime.

Cosplay Victoria Presents: Hardcore Thru The Pipeline!

September 3, 2013 in Site News by DJ YUKKURi

Here at Cosplay Victoria, we understand how valuable a good education can be, but we also understand that not everybody may be looking forward to going back to school. Therefore, we’ve decided to give you all something else to look forward to as well! In less than a week, we will be running Hardcore Thru The Pipeline, an online radio event featuring mixes from some of the best Hardcore DJs from around the world! This will also be the final radio event held on CosVic Radio before we retire the channel. CosVic Radio has had a good run, but we will be moving onto other projects in the near future, and will be focusing our resources accordingly.

In the meantime, Hardcore Thru The Pipeline will take place on Saturday, September 7th from 12:00PM to 8:00PM PST (GMT-8), and Sunday, September 8th from 12:00PM to 9:00PM PST (GMT-8).

Click the Read More for more info, including the event timetable in 24-Hour format.
Read the rest of this entry →

Many great names have taken the time to contribute exclusive mixes to our event, and you can listen to them at the times listed below:

Saturday, September 7th:
12:00 – 13:00: Bokusatsu Shoujo Koubou
13:00 – 14:00: Flapjack
14:00 – 15:00: Daniel Seven
15:00 – 16:00: NAKURA*
16:00 – 17:00: IanK
17:00 – 18:00: Kitsch
18:00 – 19:00: Virus
19:00 – 20:00: Powermitten

Sunday, September 8th:
12:00 – 13:00: BUSKERDROID Vs. MICROMAN
13:00 – 14:00: Shadow Interaction
14:00 – 15:00: Neodash Zerox
15:00 – 16:00: PrEyX
16:00 – 17:00: KidKaBOOM
17:00 – 18:00: Ranzor
18:00 – 19:00: Maromi
19:00 – 20:00: Kurono
20:00 – 21:00: Xavi BCN

You can listen in and chat along with other listeners at our CosVic Radio page, http://cosplayvictoria.com/radio/.

Cos & Effect 2013

August 25, 2013 in Conventions by D.I.S/C Photography

Cos & Effect (C&E) 2013, as expected, was a cosplay photography filled time with a twist.  At Cos & Effect 2013, this is the first time we have done a video recording of a one on one with a guest. The guest, which I had the opportunity to do a one on one with, was Crystal Graziano of Precious Cosplay. It was my first time doing such a thing with a guest however it was a lot of fun. After the one on one, I spent my time going to the Lolita fashion show, the Costume Contest and a few other panels. For the remaining days  Overall C&E was relaxing, for me.  Read the rest of this entry →

Day 1

To start the day off. I decided to sit in the panel Cosplay 101, by Crystal Graziano of Precious Cosplay.

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After the panel, I had the opportunity to do a one one one with Precious Cosplay.

Part 1

Part 2

Part 3

Once we finished recording the one on one. Decided to check out the Lolita Fashion Show.

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Day 2

To summarize day 2 in a nut shell; cosplay, Costume Contest and Marvel Universe Charity Fundraiser.

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Precious Cosplay as Ms. Marvel

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The Costume Contest provided quite a variety of costumes and talent.

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Forever Dreaming Cosplay’s Demon Hunter

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Runner-ups, Winners, Judges and MC of the Costume Contest

Day 3

For the final day of C&E 2013, I decided to sit in on the Costuming guests Q&A and Advanced Cosplay Materials panel.

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(Left to Right) Brian Milne, Valerie Halverson, God Save the Queen Fashions, Precious Cosplay. Costuming guests Q&A

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From there I spent my time walking around the event until the closing ceremonies.

C&E13_Day3-2296Undiscovered Photography & the Dealers area

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My overall thoughts on Cos & Effect 2013?  I plan on going to Cos & Effect again next year and my reason why? Cos & Effect was made as an event to focus on cosplaying and costume making of all levels.  The guest line up kept to the purpose of Cos & Effect. The dealer’s area had some variety and the artist alley, even though small, was not bad.

The event didn’t feel overwhelming to me as an attendee and as a result. I had fun being there. Many thanks to the various cosplayers and attendees who allowed me to take their photos.

To see more photos from Cos & Effect, head over to my FlickR set (http://www.flickr.com/photos/50585290@N02/sets/72157635220830590/). In the future, I will upload a Cos & Effect album to my new facebook page; D.I.S/C Photography (https://www.facebook.com/D.I.S.C.Photography).

Thank you for reading this entry on Cos & Effect 2013. Next up for a press article, Anime Revolution 2013.

- Narmi

CosVic is Back! And With a Slim New Look!

August 3, 2013 in Site News by DJ YUKKURi

Guess who’s back! Back again!

That’s right, Cosplay Victoria is back up and running with a sleek and simplified new layout, just in time for Anime Revolution 2013!

There is not too much that has to be mentioned about this update though, mainly because most of the site’s functionality has been retained. All site navigation is still as it was back under the old template, but news posts are now much easier to navigate, with the newest stories being featured in a scrolling slideshow at the top of the main page! One thing you will immediately notice, however, is that all on-site social functionality has been removed, including the forum. This was primarily due to lack of use, not to mention the fact that it cluttered up our MySQL database. Removing them puts less of a burden on our servers and reduces our website’s digital footprint, reducing site load times and making it easier for everyone. Our Facebook and Twitter pages are still well open for business, so posts and tweets are always welcome!

Now, as for our activities for the remainder of 2013, I, myself, unfortunately will not be able to do much as I am on hiatus until the 2014 convention season. However, site contributor and Media Team member, Narmi, will be at Anime Revolution 2013 in a couple weeks time as a member of the Press, and he will be providing in-depth coverage of his experience, including interviews with some of this year’s biggest guests! As well, stay tuned for an announcement within the coming weeks regarding the future of CosVic Radio!